The Phoenix Network:
 
 
 
About  |  Advertise
Adult  |  Moonsigns  |  Band Guide  |  Blogs  |  In Pictures
 

Enter the matrix

Digital art at Moses Brown; optical illusions at AS220
By GREG COOK  |  January 13, 2009

Brenna_main
FASCINATING: Roustan's Fleur de lis.
Model: Brenna

Tom Lundquist of Santa Monica, California, imagines a gleaming plastic fantastic world in 16 printed computer illustrations from his Poissons de Chant(Singing Fish) series at Moses Brown School's Krause Gallery (250 Lloyd Avenue, Providence, through January 30).

They seem like razzle-dazzle outtakes from a goofball noir video game adventure. A black-and-white girl walks a tightrope outside the "Gill Club." A giant fish in a giant fish bowl, a prim woman with French braids and three sheep sing into microphones inside the nightclub as black-and-white girls swing from the ceiling. Paper lanterns slide along cables toward a lighthouse, as sheep watch the prim woman exit the building. A man swarmed by bees ("the Bee's agent") holds up an image of the prim woman standing at the edge of a pond as a fish pokes above the water to watch her.

The story, as far as I could decipher, is about assembling a nightclub singing act featuring the woman, sheep and giant fish. Lundquist's website explains that the prints depict "the adventures of a mythical troupe of singing fish from Montreal." The notion is super cheesy — I can't help thinking of those rubber robot fish that sing tinny versions of "Take Me to the River." But I'm curious about the digital territory that Lundquist inhabits.

A number of artists have been making art inspired by video games and computer graphics in recent years. The stuff that most sticks in my head has a retro, flat, pixilated style. Perhaps most famously, Cory Arcangel of Brooklyn hacked Nintendo games to reduce entertainments like Super Mario Bros. to just its white clouds scrolling across a bliss-out digital blue sky. The Providence collective Paper Rad (which has collaborated with Arcangel) makes eye-popping paintings and digital animations that resemble the chunky graphics of '80s video games. At AS220 in June, Ben Fino-Radin of Providence exhibited a plastic-canvas needlepoint sculpture of an old Mac, plus a wall arrangement of needlepoint versions of desktop icons like hourglasses and pointing hands. The French artist Space Invader has covered walls around the world with tiles arranged to look like aliens from the namesake 1978 video game.

I've seen stuff that has evokes the look of more recent games — like photos of game landscapes or Mark Skwarek's interactive apocalyptic digital environment Children of Arcadia, which he exhibited at the RISD thesis show last spring. But little of it matches recent games like Grand Theft Auto, Spore, or BioShock for interest or complexity. There's undeveloped potential for art here.

Lundquist's visions are rendered in vivid detail, but the effect is hampered by his silly subject. Still I find myself lingering over his characters' plastic textures — like the disconcertingly synthetic 3D renderings familiar from recent games and more "realistic" computer-animated films like the 2007 movie Beowulf. This plasticness, rather than being a distraction (or merely a distraction), is the soul of these entertainments. Perhaps plasticness will become the essential characteristic of art inspired by recent digital entertainments, much the way art inspired by retro games' builds off their signature 2D graphics.

1  |  2  |   next >
Related: Two sides of life, Review: Dan Wood and Pippi Zornoza at AS220, Zacchilli + Kent's 'Night For Day,' Test, and Planka at AS220, More more >
  Topics: Museum And Gallery , California, Mammals, Nature and the Environment,  More more >
| More


[ 05/23 ]   The Wilbury Group presents The Threepenny Opera, by Bertolt Brecht and Kurt Weill  @ Trinity Theater at the Southside Cultural Center
[ 05/23 ]   "The Ashes Series," photographs by Wafaa Bilal  @ David Winton Bell Gallery
[ 05/23 ]   "Rhode Island School of Design Graduate Thesis Exhibition 2013"  @ Rhode Island Convention Center
ARTICLES BY GREG COOK
Share this entry with Delicious
  •   A REALLY BIG SHOW!  |  May 21, 2013
    This showcase of tomorrow's-art-stars-today is both invigorating and overwhelming, with work by 194 students.
  •   CLOTHES MAKE THE MAN  |  May 13, 2013
    What does it mean to be a man? That's the question at the heart of this smart, sumptuous exhibit — one of the best shows in the region this year.
  •   MERRY PRANKSTERS  |  May 07, 2013
    Parked out front of Brown University's gray modernist Granoff Center on a recent sunny morning were one of those 15-foot-tall inflatable rats that unions install in front of businesses they're protesting and a limousine sloppily painted to resemble a yellow and black school bus.
  •   ALTERED IMAGES  |  April 30, 2013
    Among the handsome Washington Street storefronts of AS220's renovated Mercantile Block building, with their neo-old-timey signs, is the residents' entrance to the building. It is against AS220's religion to leave any space empty that can be filled with art. So the lobby is the AS220 Resident Gallery, which occupants of the building take turns filling with their stuff.
  •   IN THE CITY  |  April 23, 2013
    One of the distinguishing characteristics of the Providence art scene is how the city itself has been such a rich subject. A decade ago, the city became a galvanizing topic as artists fought to protect the old mills that served as their homes and studios from demolition — with mixed success. But lately, the community's industrial architecture itself has attracted artists' attention.

 See all articles by: GREG COOK



  |  Sign In  |  Register
 
thePhoenix.com:
Phoenix Media/Communications Group:
TODAY'S FEATURED ADVERTISERS
Copyright © 2013 The Phoenix Media/Communications Group